YAML Configuration Syntax#
The configuration file is a YAML file to initialize the environment. It contains the parameters of the world, obstacle, and robot. You can customize the simulation environment by modifying the parameters in the configuration file.
The configuration file is divided into three main sections: world, robot, and obstacle. Following is a simple example of the configuration file:
world:
height: 10 # the height of the world
width: 10 # the width of the world
step_time: 0.1 # 10Hz calculate each step
sample_time: 0.1 # 10 Hz for render and data extraction
offset: [0, 0] # the offset of the world on x and y
collision_mode: 'stop' # 'stop', 'unobstructed', 'reactive', 'unobstructed_obstacles'
robot:
- kinematics: {name: 'diff'} # omni, diff, acker
shape: {name: 'circle', radius: 0.2} # radius
# shape: {name: 'rectangle', length: 0.5, width: 0.2} # radius
state: [1, 1, 0]
goal: [9, 9, 0]
# acce: [3, .inf] # acce of [linear, angular] or [v_x, v_y] or [linear, steer]
behavior: {name: 'dash'} # move toward to the goal directly
obstacle:
- number: 10
distribution: {name: 'random'}
shape:
- {name: 'circle', radius: 1.0} # radius
- {name: 'rectangle', length: 1.5, width: 1.2} # radius
state:
- [5, 5, 0]
- [4, 4, 0]
- shape: {name: 'rectangle', length: 1.5, width: 1.2} # radius
state: [6, 5, 1]
- shape: {name: 'linestring', vertices: [[5, 5], [4, 0], [1, 6]] } # vertices
state: [0, 0, 0]
unobstructed: True
Note
To include several robots or obstacles in the configuration file, add separate entries under the robot and obstacle sections using
-for each additional item.Parameters such as distribution, shape, behavior, and kinematics must be formatted as
{key: value}pairs. Ensure that each dictionary includes thenamekey; omitting name will result in a None value for that parameter.When dealing with multiple objects (i.e., when the number is greater than 1), utilize the
distributionparameter to define how these objects are distributed.By default, all objects within the same group share identical configurations. To customize individual objects within a group, add sub-parameters using
-. Any additional objects not explicitly configured will inherit the settings of the last specified object in the group.
World Configuration#
The world section contains the configuration of the simulation environment. The following table details the configuration parameters for the world:
Parameter |
Type |
Default |
Description |
|---|---|---|---|
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Name of the world |
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Height of the world (meter) |
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Width of the world (meter) |
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Time interval between simulation steps (in seconds) |
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Time interval between samples for rendering and data extraction (in seconds) |
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Offset for the world’s position in |
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Control mode of the simulation. Support mode: |
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Collision handling mode (Support: |
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Path to the image file representing the obstacle map |
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Downsampling factor for the obstacle map to reduce resolution and decrease computational load. |
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Plotting options for initializing the plot of the world. |
Detailed Description of World Parameters#
name:#
Defines the name of the world used in the simulation. This can be useful for identifying different simulation environments.
height:#
Specifies the vertical size of the world in units of meters in the Y-axis direction plotted on the screen.
width:#
Specifies the horizontal size of the world in units of meters in the X-axis direction plotted on the screen.
step_time:#
Determines the time interval between each simulation step. A smaller step_time results in a higher simulation frequency (e.g., 0.1 seconds corresponds to 10 Hz) but needs longer time to run the simulation.
sample_time:#
Defines the time interval for rendering the simulation and extracting data. This controls how frequently visual updates and data recordings occur.
offset:#
Sets the initial positional offset of the world on the X and Y axes. This is useful for positioning the world within a larger coordinate system or for relative placement.
control_mode:#
Configures how the objects in the simulation are controlled:
auto: Automatic control by the input velocities defined in python script or behavior in the YAML file.keyboard: Manual control via keyboard inputs. The key inputs are defined in the file.
collision_mode:#
Defines how collisions between objects are handled in the simulation:
stop: Stops the movement of objects upon collision.reactive: Objects react to collisions based on predefined behaviors.unobstructed: Allows objects to pass through each other without consideration of any collision.unobstructed_obstacles: Only allows obstacles to pass through each other without consideration of any collision. The robots will stop when they are in collision with the obstacles.
obstacle_map:#
Specifies the file path to an image that serves as the obstacle map. This image is used to generate the grid map that defines the positions of obstacles within the world. Each pixel in the image corresponds to a grid cell in the map, where the color of the pixel determines the presence of an obstacle.
We provide some example maps in the irsim/world/map folder and you can also use your own map by 3D datasets like HM3D, MatterPort3D, Gibson, etc. See here for more details.
e.g.
obstacle_map: 'hm3d_2.png' # hm3d_1.png, hm3d_2.png, hm3d_3.png, hm3d_4.png, hm3d_5.png, hm3d_6.png, hm3d_7.png, hm3d_8.png, hm3d_9.png, cave.png
mdownsample:#
Sets the downsampling factor for the obstacle map image. A higher value reduces the resolution of the obstacle map, which can optimize the simulation performance by decreasing computational load.
plot:#
Specifies the plotting options for initializing the plot of the world.
saved_figure: default dpi is 100; default format ispng; default bbox_inches istight. see matplotlib.pyplot.savefig for more details.figure_pixels: Width and height of the figure in pixels. Default is [1920, 1080].no_axis: Whether to show the axis. Default is False.tight: Whether to use tight layout. Default is True.
Complete Example of World Configuration#
Below is a comprehensive example of the world section in the YAML configuration file:
world:
name: "world" # Name of the world
height: 10 # Height of the world
width: 10 # Width of the world
step_time: 0.1 # Time interval between steps (10 Hz)
sample_time: 0.1 # Time interval for rendering and data extraction (10 Hz)
offset: [0, 0] # Positional offset of the world on the x and y axes
control_mode: 'auto' # Control mode ('auto' or 'keyboard')
collision_mode: 'stop' # Collision handling mode ('stop', 'unobstructed', 'reactive', 'unobstructed_obstacles')
obstacle_map: "path/to/map.png" # Path to the obstacle map image file
mdownsample: 2 # Downsampling factor for the obstacle map
Warning
obstacle_map: Replace "path/to/map.png" with the actual file path to your obstacle map image. Ensure that the image is in a compatible format (e.g., PNG, JPEG) and properly represents obstacle locations.
Object Configuration#
All robot and obstacle entities in the simulation are configured as objects with similar parameters but may have different default values. This section outlines the configuration parameters available for these objects.
Parameter |
Type |
Default |
Description |
|---|---|---|---|
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Number of objects to create. |
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Defines how multiple objects are distributed. Support name: |
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Kinematic model of the object. Support name: |
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Shape of the object. Support name: |
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Initial state vector of the object. |
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Initial velocity vector. |
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Goal state(s) vector. |
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Behavior configuration dictating object movement. Support name: |
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Role of the object in the simulation. |
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Visualization color of the object in the simulation. |
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Indicates if the object is static. |
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Minimum velocity limits for each control dimension. |
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Maximum velocity limits for each control dimension. |
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Acceleration limits. |
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Range of orientation angles in radians. |
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Threshold distance to determine goal arrival. |
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List of sensor configurations attached to the object. Support name: |
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Mode for arrival detection. |
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Image description or label for the object. |
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Indicates if the object ignores collisions. |
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Plotting options for object visualization. |
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Dimension of the state vector. |
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Dimension of the velocity vector. |
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Field of view angles in radians for the object’s sensors. |
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Field of view radius for the object’s sensors. |
Detailed Description of robot and obstacle Parameters#
number:#
Specifies the number of objects to create using the given configuration.
e.g.
robot:
- number: 5
distribution (source):#
Defines how multiple objects are spatially distributed when number is greater than 1. Supported distribution types include:
'manual': Manually specify initial states and goals for each object.In this case, the
state(or goal) parameters must be provided for each object. If the provided list is shorter than the number of objects, the last state (or goal) is repeated.
e.g.
distribution: {name: 'manual'} state: [[1, 1, 0], [2, 2, 0], [3, 3, 0]] goal: [[9, 9, 0], [8, 8, 0], [7, 7, 0]]
'random': Randomly distribute objects within specified ranges. Optional parameters:range_low(list): Lower bounds for random distribution. Default is[0, 0, -3.14].range_high(list): Upper bounds for random distribution. Default is[10, 10, 3.14].
e.g.
distribution: {name: 'random', range_low: [0, 0, -3.14], range_high: [10, 10, 3.14]}
'circle': Arrange objects in a circular formation around a specified center. Optional parameters:center(list): Center coordinates of the circle. Default is[5, 5, 0].radius(float): Radius of the circle. Default is4.0.
e.g.
distribution: {name: 'circle', center: [5, 5, 0], radius: 4.0}
kinematics:#
Sets the kinematic model governing the object’s movement. Supported models:
'diff': Differential drive robot, suitable for robots that can rotate in place (e.g., two-wheel robots). This type of robot is controlled by linear and angular velocity. Optional parameters:noise(bool): whether to add noise to the velocity commands. Default isFalse.alpha(list): noise parameters for velocity commands. Default is[0.03, 0, 0, 0.03].
e.g.
kinematics: {name: 'diff', noise: True, alpha: [0.03, 0, 0, 0.03]}
'omni': Omnidirectional movement, allowing movement in any direction without changing orientation. This type of robot is controlled by velocities along the x and y axes. Optional parameters:noise(bool): whether to add noise to the velocity commands. Default is False.alpha(list): noise parameters for velocity commands. Default is[0.03, 0, 0, 0.03].
e.g.
kinematics: {name: 'omni', noise: True, alpha: [0.03, 0, 0, 0.03]}
'acker': Ackermann steering, typical for car-like vehicles requiring a turning radius.noise(bool): whether to add noise to the velocity commands. Default is False.alpha(list): noise parameters for velocity commands. Default is[0.03, 0, 0, 0.03].mode(str): steering mode, eithersteerorangular. Default issteer.steer: the object is controlled by linear and steer angle.angular: the object is controlled by linear and angular velocity.
e.g.
kinematics: {name: 'acker', noise: True, alpha: [0.03, 0, 0, 0.03], mode: 'steer'}
Warning
When using the acker kinematics model, ensure that the wheelbase parameter is set in the shape configuration.
shape:#
Determines the geometric shape used for collision detection and visualization in the original state. Supported shapes and required parameters:
'circle': Represents a circular shape.radius(float): Radius of the circle. Default is0.2.center(list): Center (x, y) of the circle. Default is[0, 0].random_shape(bool): Whether to generate a random radius. Default isFalse.radius_range(list): Range[min_radius, max_radius]for random radius generation ifrandom_shapeisTrue. Default is[0.1, 1.0].wheelbase(float): Wheelbase of the Ackermann steering vehicle. Required when using'acker'kinematics. Default isNone.
Example:
shape: {name: 'circle', radius: 0.2, center: [0, 0]}
'rectangle': Represents a rectangular shape.length(float): Length of the rectangle along the x-axis. Default is1.0.width(float): Width of the rectangle along the y-axis. Default is1.0.wheelbase(float): Wheelbase of the Ackermann steering vehicle. Required when using'acker'kinematics. Default isNone.
Example:
shape: {name: 'rectangle', length: 1.0, width: 0.5}
'polygon': Represents a polygonal shape defined by a list of vertices.vertices(list): List of vertices defining the polygon in the format[[x1, y1], [x2, y2], ...], if not provided, a random polygon will be generated.random_shape(bool): Whether to generate a series of random polygons. Default isFalse.is_convex(bool): Whether to generate a series of random convex polygons. Default isFalse.parameters for random polygon generation, see random_generate_polygon for more details. Parameters include
number,center_range,avg_radius_range,irregularity_range,spikeyness_range,num_vertices_range.
Example:
shape: name: 'polygon' vertices: - [4.5, 4.5] - [5.5, 4.5] - [5.5, 5.5] - [4.5, 5.5]
or
shape: - {name: 'polygon', random_shape: true, center_range: [5, 10, 40, 30], avg_radius_range: [0.5, 2], irregularity_range: [0, 1], spikeyness_range: [0, 1], num_vertices_range: [4, 5]}
'linestring': Represents a line string shape defined by a list of vertices. Similar to a polygon but generates a line string.vertices(list): List of vertices defining the line string in the format[[x1, y1], [x2, y2], ...].random_shape(bool): Whether to generate a series of random line strings (polygon). Default isFalse.is_convex(bool): Whether to generate a series of random convex line strings (polygons). Default isFalse.parameters for random line string generation (polygon), see random_generate_polygon for more details. Parameters include
number,center_range,avg_radius_range,irregularity_range,spikeyness_range,num_vertices_range.
Example:
shape: name: 'linestring' vertices: - [4.5, 4.5] - [5.5, 4.5] - [5.5, 5.5] - [4.5, 5.5]
or
shape: - {name: 'linestring', random_shape: true, center_range: [5, 10, 40, 30], avg_radius_range: [0.5, 2], irregularity_range: [0, 1], spikeyness_range: [0, 1], num_vertices_range: [4, 5]}
state:#
Defines the initial state of the object, typically in the format [x, y, theta], where theta represents the orientation in radians. If the provided state has more elements than required, extra elements are truncated; if fewer, missing values are filled with zeros.
Example:
state: [1.0, 1.0, 0.2]
velocity:#
Specifies the initial velocity (list) of the object. The format depends on the kinematics model:
For
'diff':[v, omega], wherevis linear velocity andomegais angular velocity.For
'omni':[vx, vy], velocities along the x and y axes.For
'acker': Typically[v, phi], wherevis linear velocity andphiis steering angle.
Example:
velocity: [1.0, 0.5]
goal:#
Sets the target state or position the object should move toward. Used in conjunction with behaviors to guide the object’s navigation. The format is [x, y, theta] or [[x, y, theta], [x, y, theta], ...] for multiple goals. Default is [10.0, 10.0, 0.0].
Example:
goal: [10.0, 10.0, 0.2]
or for multiple goals for the single object (Pay attention to the difference between the single goal for multiple objects and multiple goals for the single object)
goal:
- [[10.0, 10.0, 0.2], [5.0, 4.0, 1.0], [3.0, 3.0, 2.0]]
behavior:#
Configures the movement behavior of the object. Behaviors can be simple or complex and may include additional parameters. Supported behavior names:
'dash': Moves directly toward the goal at maximum allowable speed.wander(bool): Whether to add random wandering to the movement. IfTrue, the object will have a random goal when reach current goal. Default isFalse.target_roles(str): Only the objects with the target role will be applied to the behavior. Default isall. Currently, you can set the target role asrobotorobstacle.range_low(list): Lower bounds for random wandering. Default is[0, 0, -3.14].range_high(list): Upper bounds for random wandering. Default is[10, 10, 3.14].angle_tolerance(float): Tolerance for orientation alignment withdiffandackerkinematics. Default is0.1.
Example:
behavior: {name: 'dash', wander: True, range_low: [0, 0, -3.14], range_high: [10, 10, 3.14], angle_tolerance: 0.1}
'rvo': Implements Reciprocal Velocity Obstacles for collision avoidance among multiple moving objects. Support kinematics arediffandomni.wander(bool): Whether to add random wandering to the movement. IfTrue, the object will have a random goal when reach current goal. Default isFalse.target_roles(str): Only the objects with the target role will be applied to the behavior. Default isall. Currently, you can set the target role asrobotorobstacle.range_low(list): Lower bounds for random wandering. Default is[0, 0, -3.14].range_high(list): Upper bounds for random wandering. Default is[10, 10, 3.14].vxmax(float): Maximum linear velocity in x axis. Default is1.5.vymax(float): Maximum linear velocity in y axis. Default is1.5.acce(float): Maximum acceleration. Default is1.0.factor(float): Factor for the RVO algorithm. Default is1.0.mode(str): Mode for RVO algorithm, eitherrvo,hrvo, orvo. Default isrvo.rvo: Reciprocal Velocity Obstacles. For multi-agent collision avoidance.hrvo: Hybrid Reciprocal Velocity Obstacles. Combine RVO with VO to avoid deadlocks.vo: Velocity Obstacles. For obstacle avoidance.
neighbor_threshold(float): Distance threshold to filter the neighbors to the self robot. Default is3.0.
Example:
behavior: {name: 'rvo', vxmax: 1.5, vymax: 1.5, acce: 1.0, factor: 1.0, mode: 'rvo', wander: False}
role:#
Defines the object’s role in the simulation, determined by the section it belongs to:
'robot': An active entity typically controlled by behaviors or input commands.'obstacle': A passive entity that may or may not move but is considered during collision detection.
color:#
Specifies the object’s color in visualizations for easy identification. Detailed color options can be found in matplotlib color.
Example:
color: 'r'
static:#
A boolean indicating whether the object is static (does not move). Static objects ignore kinematics and behaviors, remaining at their initial state.
Example:
static: True
vel_min and vel_max:#
Set the minimum and maximum velocity limits for each control dimension (e.g., linear and angular velocities). These constraints ensure the object’s motion stays within feasible and safe bounds.
acce:#
Defines acceleration limits as the maximum change in velocity per time step for each control dimension. This parameter simulates the physical limitations of the object’s motion capabilities.
angle_range:#
Specifies the allowed range of orientation angles [min, max] in radians. The object’s orientation angle theta is wrapped within this range to maintain consistency.
goal_threshold:#
Determines the proximity threshold to the goal at which the object is considered to have arrived. Once within this distance, arrival behaviors or state changes may be triggered.
Example:
vel_min: [-1, -1]
vel_max: [1, 1]
acce: [0.5, 0.1]
angle_range: [-pi, pi]
goal_threshold: 0.1
sensors:#
Attaches sensors to the object for environmental perception. Each sensor is defined by a dictionary indicating its type and specific parameters. Currently supported sensor name (or type) include:
lidar2d: 2D LiDAR sensor for distance measurements. Parameters include:range_min(float): Minimum detection range. Default is0.0.range_max(float): Maximum detection range. Default is10.0.angle_range(float): Total angle range of the sensor. Default ispi.number(int): Number of laser beams. Default is100.scan_time(float): Time taken for one complete scan. Default is0.1.noise(bool): Whether noise is added to measurements. Default isFalse.std(float): Standard deviation for range noise ifnoiseisTrue. Default is0.2.angle_std(float): Standard deviation for angle noise ifnoiseisTrue. Default is0.02.offset(list): Offset of the sensor from the object’s position (x, y, theta). Default is[0, 0, 0].alpha(float): Transparency for plotting. Default is0.3.has_velocity(bool): Whether measures the lidar point velocity. Default isFalse.color(str): Color of the sensor. Default isr.
Example:
sensors: - name: 'lidar2d' range_min: 0 range_max: 5 angle_range: 3.14 number: 200 noise: False std: 0.2 angle_std: 0.2 offset: [0, 0, 0] alpha: 0.3
arrive_mode:#
Chooses the method for determining if the object has arrived at its goal:
'position': Arrival is based solely on proximity to the goal position ([x, y]).'state': Considers both position and orientation in the arrival check ([x, y, theta]).
Example:
yaml arrive_mode: 'position'
description:#
Provides a image for representing the object graphically. Supports image file located in world/description. You can also set the absolute path of the image file by your need.
car_green.png: A default image for the ackermann steering vehicle.car_blue.pngcar_red.pngdiff_robot0.pngdiff_robot1.png
Example:
description: 'car_blue.png'
unobstructed:#
When set to True, this object is treated as having an unobstructed path, ignoring collisions with other objects and obstacles. This can be useful for testing or for objects that must not be impeded.
plot:#
Contains plotting options controlling the visual representation of the object. All plot elements are initially created at the origin and positioned using transforms and data updates during animation.
Object Visualization Properties:
obj_linestyle(str): Line style for object outline (e.g., ‘-’, ‘–’, ‘:’, ‘-.’). Default is ‘-‘.obj_zorder(int): Z-order (drawing layer) for object elements. Default is 3 for robots, 1 for obstacles.obj_color(str): Color of the object. Default is the object’s color property.obj_alpha(float): Transparency of the object (0.0 to 1.0). Default is 1.0.obj_linewidth(float): Width of the object outline. Default varies by object type.
Goal Visualization:
show_goal(bool): Whether to show the goal position. Default is False.goal_color(str): Color of the goal marker. Default is the object’s color.goal_alpha(float): Transparency of the goal marker (0.0 to 1.0). Default is 0.5.goal_zorder(int): Z-order of the goal marker. Default is 1.
Text Label Visualization:
show_text(bool): Whether to show text information. Default is False.text_color(str): Color of the text. Default is ‘k’ (black).text_size(int): Font size of the text. Default is 10.text_alpha(float): Transparency of the text (0.0 to 1.0). Default is 1.0.text_zorder(int): Z-order of the text. Default is 2.text_position(list): Position offset from object center [dx, dy]. Default is [-radius-0.1, radius+0.1].
Velocity Arrow Visualization:
show_arrow(bool): Whether to show the velocity arrow. Default is False.arrow_color(str): Color of the arrow. Default is “gold”.arrow_length(float): Length of the arrow. Default is 0.4.arrow_width(float): Width of the arrow. Default is 0.6.arrow_alpha(float): Transparency of the arrow (0.0 to 1.0). Default is 1.0.arrow_zorder(int): Z-order of the arrow. Default is 4.
Trajectory Path Visualization:
show_trajectory(bool): Whether to show the trajectory line. Default is False.traj_color(str): Color of the trajectory. Default is the object’s color.traj_style(str): Line style of the trajectory (e.g., ‘-’, ‘–’, ‘:’, ‘-.’). Default is “-“.traj_width(float): Width of the trajectory line. Default is the object’s width.traj_alpha(float): Transparency of the trajectory (0.0 to 1.0). Default is 0.5.traj_zorder(int): Z-order for trajectory elements. Default is 0.
Object Trail Visualization:
show_trail(bool): Whether to show object trails. Default is False.trail_freq(int): Frequency of trail display (every N steps). Default is 2.trail_type(str): Type of trail shape. Default is the object’s shape.trail_edgecolor(str): Edge color of the trail. Default is the object’s color.trail_linewidth(float): Width of the trail outline. Default is 0.8.trail_alpha(float): Transparency of the trail (0.0 to 1.0). Default is 0.7.trail_fill(bool): Whether to fill the trail shape. Default is False.trail_color(str): Fill color of the trail. Default is the object’s color.trail_zorder(int): Z-order for trail elements. Default is 0.
Sensor Visualization:
show_sensor(bool): Whether to show sensor visualizations. Default is True.
Field of View Visualization:
show_fov(bool): Whether to show field of view visualization. Default is False.fov_color(str): Fill color of the field of view. Default is “lightblue”.fov_edge_color(str): Edge color of the field of view. Default is “blue”.fov_alpha(float): Transparency of the field of view (0.0 to 1.0). Default is 0.5.fov_zorder(int): Z-order of the field of view. Default is 1.
Note: All visual elements are created at the origin during initialization and positioned using matplotlib transforms (for patches) and set_data methods (for lines) during animation updates.
Example:
plot:
# Object appearance
obj_linestyle: '--'
obj_zorder: 3
obj_color: 'blue'
obj_alpha: 0.8
obj_linewidth: 2.0
# Goal visualization
show_goal: True
goal_color: 'red'
goal_alpha: 0.7
goal_zorder: 2
# Text labels
show_text: True
text_color: 'black'
text_size: 12
text_alpha: 0.9
text_zorder: 5
# Velocity arrows
show_arrow: True
arrow_color: 'gold'
arrow_length: 0.5
arrow_width: 0.8
arrow_alpha: 0.9
arrow_zorder: 4
# Trajectory path
show_trajectory: True
traj_color: 'green'
traj_style: '-'
traj_width: 0.6
traj_alpha: 0.6
traj_zorder: 1
# Object trails
show_trail: True
trail_freq: 3
trail_edgecolor: 'purple'
trail_linewidth: 1.0
trail_alpha: 0.5
trail_fill: False
trail_color: 'purple'
trail_zorder: 0
# Sensors and FOV
show_sensor: True
show_fov: True
fov_color: 'lightblue'
fov_edge_color: 'blue'
fov_alpha: 0.3
fov_zorder: 1
state_dim and vel_dim:#
Specify the dimensions of the state and velocity vectors. These are typically inferred from the kinematics model but can be explicitly set if needed.
Example:
state_dim: 3
vel_dim: 2
fov and fov_radius:#
Define the field of view (FOV) for the object’s sensors. The FOV is the angular range within which the sensor can detect objects. The fov parameter specifies the angular range in radians, while fov_radius sets the maximum detection distance.
Example:
fov: 1.57
fov_radius: 5.0
Example Object Configurations#
Tip
Remember to carefully configure the parameters to match your simulation requirements. Test different configurations to achieve the desired behavior.
Example 1: Configuring Multiple Robots with RVO Behavior#
robot:
- number: 10
distribution: {name: 'circle', radius: 4.0, center: [5, 5]}
kinematics: {name: 'diff'}
shape:
- {name: 'circle', radius: 0.2}
behavior: {name: 'rvo', vxmax: 1.5, vymax: 1.5, acce: 1.0, factor: 1.0}
vel_min: [-3, -3.0]
vel_max: [3, 3.0]
color: ['royalblue', 'red', 'green', 'orange', 'purple', 'yellow', 'cyan', 'magenta', 'lime', 'pink', 'brown']
arrive_mode: position
goal_threshold: 0.15
plot:
show_trail: true
show_goal: true
trail_fill: true
trail_alpha: 0.2
show_trajectory: false
Example 2: Configuring Various Obstacles#
obstacle:
- shape: {name: 'circle', radius: 1.0} # radius
state: [5, 5, 0]
- shape: {name: 'rectangle', length: 1.5, width: 1.2} # radius
state: [6, 5, 1]
- shape: {name: 'linestring', vertices: [[5, 5], [4, 0], [1, 6]] } # vertices
state: [0, 0, 0]
unobstructed: True
- shape:
name: 'polygon'
vertices:
- [4.5, 4.5]
- [5.5, 4.5]
- [5.5, 5.5]
- [4.5, 5.5]
Example 3: Configuring an Ackermann Steering Vehicle#
robot:
- kinematics: {name: 'acker'}
shape: {name: 'rectangle', length: 4.6, width: 1.6, wheelbase: 3}
state: [1, 1, 0, 0]
goal: [40, 40, 0]
vel_max: [4, 1]
behavior: {name: 'dash'}
plot:
show_trajectory: True
Note
Multiple Objects: When configuring multiple objects, use the
numberanddistributionparameters to efficiently generate them. For instance, settingnumber: 10with adistributionof'random'can quickly populate the simulation with randomly placed objects.Dictionary Parameters: All dictionary-type parameters (e.g.,
distribution,shape,kinematics,behavior) must include a'name'key to specify their type. Omitting the'name'key will result in default values or errors.Group Configurations: By default, objects within the same group share configurations. To customize individual objects within a group, add sub-parameters using
-. Unspecified objects will inherit the last defined configuration within the group.Kinematics and Velocities: Ensure that the
velocityandvel_maxparameters match the kinematics model. For example, a differential drive robot ('diff') should have velocities in[v, omega], while an omnidirectional robot ('omni') uses[vx, vy].Plotting Options: Customize the visualization of your simulation through the
plotparameter for each object if theplotsection is located in the object configuration. If it is located in the root of the object configuration, it will be applied to all objects.
By carefully configuring these parameters, you can create a rich and dynamic simulation environment tailored to your specific needs.