Source code for irsim.world.world3d
from irsim.world.world import World
[docs]
class World3D(World):
def __init__(self, name, depth: float = 10.0, offset=[0, 0, 0], **kwargs):
super().__init__(name=name, **kwargs)
self.depth = depth
self.offset = offset if len(offset) == 3 else [offset[0], offset[1], 0]
self.z_range = [self.offset[2], self.offset[2] + self.depth]