Source code for irsim.world.object_factory

from typing import Any, Optional, Union

import numpy as np

from irsim.util.random import rng
from irsim.util.util import (
    convert_list_length,
    convert_list_length_dict,
)
from irsim.world.map.obstacle_map import ObstacleMap
from irsim.world.obstacles.obstacle_acker import ObstacleAcker
from irsim.world.obstacles.obstacle_diff import ObstacleDiff
from irsim.world.obstacles.obstacle_omni import ObstacleOmni
from irsim.world.obstacles.obstacle_static import ObjectStatic
from irsim.world.robots.robot_acker import RobotAcker
from irsim.world.robots.robot_diff import RobotDiff
from irsim.world.robots.robot_omni import RobotOmni

# from irsim.world.robots.robot_rigid3d import RobotRigid3D


[docs] class ObjectFactory: """ Factory class for creating various objects in the simulation. """
[docs] def create_from_parse( self, parse: Union[list[dict[str, Any]], dict[str, Any]], obj_type: str = "robot", group_start_index: int = 0, ) -> list[Any]: """ Create objects from a parsed configuration. Args: parse (list or dict): Parsed configuration data. obj_type (str): Type of object to create, 'robot' or 'obstacle'. group_start_index (int): Starting index for the group. Returns: list: List of created objects. """ object_list = [] if isinstance(parse, list): object_list = [ obj for group_index, sp in enumerate(parse) for obj in self.create_object( obj_type, **{"group": group_start_index + group_index, **sp} ) ] elif isinstance(parse, dict): object_list = list(self.create_object(obj_type, **parse)) return object_list
[docs] def create_from_map(self, points: np.ndarray, reso: float = 0.1) -> list[Any]: """ Create map objects from points. Args: points (list): List of points. reso (float): Resolution of the map. Returns: list: List of ObstacleMap objects. """ if points is None: return [] return [ ObstacleMap( shape={"name": "map", "points": points, "reso": reso}, color="k" ) ]
[docs] def create_object( self, obj_type: str = "robot", number: int = 1, distribution: Optional[dict[str, Any]] = None, state: Optional[list[float]] = None, goal: Optional[list[float]] = None, **kwargs: Any, ) -> list[Any]: """ Create multiple objects based on the parameters. Args: obj_type (str): Type of object, 'robot' or 'obstacle'. number (int): Number of objects to create. distribution (dict): Distribution type for generating states. state (list): Initial state for objects. goal (list): Goal state for objects. **kwargs: Additional parameters for object creation. Returns: list: List of created objects. """ if distribution is None: distribution = {"name": "manual"} if state is None: state = [1, 1, 0] if not distribution.get("3d", False): state_list, goal_list = self.generate_state_list( number, distribution, state, goal ) else: state_list, goal_list = self.generate_state_list3D( number, distribution, state, goal ) object_list = [] for i in range(number): obj_dict = { k: convert_list_length(v, number)[i] for k, v in kwargs.items() if k != "sensors" } obj_dict["state"] = state_list[i] obj_dict["goal"] = goal_list[i] sensors: list[Any] = kwargs.get("sensors") or [] obj_dict["sensors"] = convert_list_length_dict(sensors, number)[i] if obj_type == "robot": object_list.append(self.create_robot(**obj_dict)) elif obj_type == "obstacle": object_list.append(self.create_obstacle(**obj_dict)) return object_list
[docs] def create_robot( self, kinematics: Optional[dict[str, Any]] = None, **kwargs: Any ) -> Any: """ Create a robot based on kinematics. Args: kinematics (dict): Kinematics configuration. **kwargs: Additional parameters for robot creation. Returns: Robot: An instance of a robot. """ if kinematics is None: kinematics = {} kinematics_name = kinematics.get("name") if kinematics_name == "diff": return RobotDiff(kinematics=kinematics, **kwargs) if kinematics_name == "acker": return RobotAcker(kinematics=kinematics, **kwargs) if kinematics_name == "omni": return RobotOmni(kinematics=kinematics, **kwargs) if kinematics_name == "static" or kinematics_name is None: return ObjectStatic(kinematics=kinematics, role="robot", **kwargs) # elif kinematics_name == "rigid3d": # return RobotRigid3D(kinematics=kinematics, **kwargs) raise NotImplementedError(f"Robot kinematics {kinematics_name} not implemented")
[docs] def create_obstacle( self, kinematics: Optional[dict[str, Any]] = None, **kwargs: Any ) -> Any: """ Create a obstacle based on kinematics. Args: kinematics (dict): Kinematics configuration. **kwargs: Additional parameters for robot creation. Returns: Obstacle: An instance of an obstacle. """ if kinematics is None: kinematics = {} kinematics_name = kinematics.get("name") if kinematics_name == "diff": return ObstacleDiff(kinematics=kinematics, **kwargs) if kinematics_name == "acker": return ObstacleAcker(kinematics=kinematics, **kwargs) if kinematics_name == "omni": return ObstacleOmni(kinematics=kinematics, **kwargs) if kinematics_name == "static" or kinematics_name is None: return ObjectStatic(kinematics=kinematics, role="obstacle", **kwargs) raise NotImplementedError(f"Robot kinematics {kinematics_name} not implemented")
[docs] def generate_state_list( self, number: int = 1, distribution: Optional[dict[str, Any]] = None, state: Optional[list[float]] = None, goal: Optional[list[float]] = None, ) -> tuple[list[list[float]], list[list[float]]]: """ Generate a list of state vectors for multiple objects based on the specified distribution method. This function creates initial states for multiple objects in the simulation environment. It supports various distribution methods such as 'manual', 'circle', and 'random' to position the objects according to specific patterns or randomness. Args: number (int): Number of state vectors to generate. Default is 1. distribution (Dict[str, Any]): Configuration dictionary specifying the distribution method and its parameters. Default is {"name": "manual"}. state (List[float]): Base state vector [x, y, theta] to use as a template for generating states. Default is [1, 1, 0]. goal (List[float]): Goal state vector [x, y, theta] for the generated objects. Default is [1, 9, 0]. - 'name' (str): Name of the distribution method. Supported values are: - 'manual': States are specified manually. - 'circle': States are arranged in a circular pattern. - 'random': States are placed at random positions. - Additional parameters depend on the distribution method: - For 'manual': Manually specified states and goal. - For 'circle': - 'center' (List[float]): Center coordinates [x, y] of the circle. - 'radius' (float): Radius of the circle. - For 'random': - 'range_low' (List[float]): Lower bounds for random state values. - 'range_high' (List[float]): Upper bounds for random state values. Returns: tuple[list[list[float]], list[list[float]]]: A pair ``(state_list, goal_list)`` where each element is a list of 3-element state vectors ``[x, y, theta]`` for every generated object. Raises: ValueError: If the distribution method specified in 'name' is not supported or if required parameters for a distribution method are missing. """ if distribution is None: distribution = {"name": "manual"} if state is None: state = [1, 1, 0] if goal is None: goal = [1, 9, 0] if distribution["name"] == "manual": state_list = convert_list_length(state, number) goal_list = convert_list_length(goal, number) elif distribution["name"] == "random": range_low = distribution.get("range_low", [0, 0, -np.pi]) range_high = distribution.get("range_high", [10, 10, np.pi]) state_array = rng.uniform(low=range_low, high=range_high, size=(number, 3)) state_list = state_array.tolist() goal_array = rng.uniform(low=range_low, high=range_high, size=(number, 3)) goal_list = goal_array.tolist() elif distribution["name"] == "uniform": pass elif distribution["name"] == "circle": radius = distribution.get("radius", 4) center = distribution.get("center", [5, 5, 0]) state_list, goal_list = [], [] for i in range(number): theta = 2 * np.pi * i / number x = center[0] + radius * np.cos(theta) y = center[1] + radius * np.sin(theta) state_list.append([x, y, theta - np.pi]) goal_x = center[0] - radius * np.cos(theta) goal_y = center[1] - radius * np.sin(theta) goal_list.append([goal_x, goal_y, theta - np.pi]) return state_list, goal_list